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Entries from January 1, 2016 - January 31, 2016

8:00AM

Organize Your Hard Drive

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Keeping your assets organized in your NLE is vital, but now you’ve got to organize your hard drive! Here’s a great way to do it.

Keeping your project nice and organized when editing is essential – you never know who you might have to hand the project off to, or if you might have to come back to it much, much later. If it’s not organized, headaches and cursing ensue. Keeping things organized outside of the NLE – on your hard drive or server – is just as vital for passing off a project or archiving it. Here’s a look at one potential project organization setup that I use, plus a free download of the folder structure!

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Approvals

This folder is for non-final versions that are ready for the client to look over (usually .mp4s in my case).

Audio

There are 4 folders inside the Audio folder:

  • Mixes – specifically for mastered & mixed .wav or .aif files
  • Music - for the raw stock or original music used in the project. Even if you use a master library, I recommend copying the songs in here so they stay with the project.
  • SFX
  • VO

Documents

I put scripts, interview questions, project briefs, casting notes, etc. in here.

GFX

This folder is for any non-footage elements like logos, images, pre-rendered lower thirds/motion graphics, etc.

Masters

Directly inside the Masters folder is where I put the master .mov files – ProRes 422 HQ typically.

There’s also a subfolder called Deliverables: This folder is specifically for non-archival delivery formats needed, like H.264 for web, ProRes or XD Cam for TV station delivery, .m2v/.ac3 files for DVD, etc.

Media

Some people prefer to keep their media in a different place/drive than their projects. If you like to keep it all together, put it in this Media folder, organized by “Reel X” folders to separate card/shoot days.

Projects

This is for all project files, including Premiere/Avid/FCP/whatever, After Effects, Motion, Cinema 4D, Flash, Audition, Soundtrack Pro, etc.

I also like to add subfolders for each program, like so: PR, AE, FCP, FL, C4D, and so on, plus an XML for any XMLs created for program interchange: FCP -> Premiere/After Effects, Premiere -> Resolve, etc.

VFX

This folder is distinct from the GFX folder – I use this for any footage elements like green screen passes, background plates, or non-mograph output from After Effects or Motion (like speed changes, logo blurs, etc.)


Hopefully this system helps you easily manage all of the project assets on our drive. You can download a .zip containing an empty version of this folder structure by clicking here.

If you’d a few more organizational tips fro videographers, video editors, and filmmakers, check out the following links from PremiumBeat!

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(Source Article by Aaron Williams)

8:00AM

MINDCASTLE’s Obsessive Scouting Methods

What’s that thing real estate agents always say? Location, location, location? Well, the same could be said about film. Knowing how to find great locations is an essential element of filmmaking — and it is equal parts vigilance, thoroughness, organization, and plain old luck. In our last conversation with Casey and Danielle of MINDCASTLE, they talked briefly about their, shall we say, exhaustive scouting methods. So we thought we’d call them up again and dig into their process.

If these two seem obsessive about scouting (they put two weeks and 1,200 miles into scouting their film The Journey), that’s because scouting has made such a difference in their work. “All of the projects I want to change afterwards are the ones where we were forced into a location, or we were rushed into something and didn’t have time to properly plan,” Danielle told us. “When you have time to properly plan, I think those are the projects you’re going to be most satisfied with.” Here are Danielle and Casey telling us everything they’ve learned about the art of the scout.

 

Danielle Krieger: Let’s start by talking about The Journey, which was probably the most complex scouting we’ve ever done. Sometimes a client will give you the location, and you have to pick the best spot within it. But on The Journey, we got to start from zero and go wherever we wanted.

Casey Warren: Our pitch was all outdoor activities. We wanted a plane, we wanted kayaking, we wanted hiking, we wanted a motorcycle, we wanted a ferry.

Musicbed: You had all of these hypothetical locations in mind. What was your first step to start scouting?

CW: The first thing we do is look through our own library of locations. Whenever we have free time, we go driving and look around. We take photos of awesome spots we find. So step one is looking through places we’ve already been. Step two is Google Earth. Or, actually, a really handy way to scout is on Instagram. You can type in different locations and see what they looked like today or yesterday.

DK: You can see if it’s snowy or muddy.

CW: Google Earth doesn’t always help you because the images could have been taken three years ago. Instagram is usually right now. I use it to help with some of the more remote locations, just to see what the conditions are like. So for The Journey, scouting started with our own library and computers, but then we purposefully went out to see places for ourselves. We probably drove something like 1,200 miles. It took about two weeks. Every morning we’d wake up and say, “Hey, let’s go to this island or take that ferry.” We tried to travel and explore as much as we could.

We make sure to go to the location at the time of day when we’re planning on shooting. It’s important to know where the light is going to be.

I know a lot of these locations are places you’ve been to in your normal lives. Do they look different when you’re there to scout?

DK: Definitely. For instance, we take ferries all the time. We live five minutes from a ferry launch. But when we were looking for a ferry to shoot, we rode every single one; and we realized they are all different. There are some from the ’70s, which look really cool, and some new ones don’t look as cool. That’s the first thing you’re scouting for: creative elements. How will this location help tell the story? But you’re also scouting for technical elements. Where is parking? Do I have to pay for parking? How easily can I get there? Is it close to power? Are there bathrooms close by? Those are the things you don’t really think about in your normal life.

CW: The ferry was one of the hardest scouts because we wanted to end up somewhere that had a good road we could drive a motorcycle on. We went on all the ferries to see where they ended up, and there was nothing. Just cities and towns. But we kept driving around, and we finally found this back road that happened to lead to a dock. So we got a bonus. But finding that involved three or four days of scouting where we didn’t end up with anything at the end of the day.

DK: Also, some locations look beautiful in person, but when you shoot them they come out much differently. When we scout, we always take pictures in every direction. We also make sure to go to the location at the time of day when we’re planning on shooting. It’s important to know where the light is going to be. It’s important to know what might change throughout the day. For instance, the dock in the film. We scouted that in the evening and the water was low. We thought, Oh, we’ll go down below the dock and shoot some stuff. But we ended up shooting the dock in the morning, and the water was high. So we had to change our plans. Those are the types of things you need to think about. Tide reports. Fog. If you’re using a drone, you need to think about power lines.

CW: I’ve gotten pretty good at knowing the things I need to be looking for when we’re scouting. There are basically four things: (1) Where are we going to shoot? (2) Who do we need to get in touch with for permits and permission? (3) What info do we need to get this location on our insurance? And (4) Where is the crew going to park and be? If you don’t have a specified place for the crew, you’ll inevitably want to film where everyone has decided to hang out. You always need to keep 180 degrees clear because you might end up shooting the opposite way.

Do you always get permission for the places you’re shooting?

CW: We pretty much make sure we have permission for every spot. It can depend on the size of your crew, though. If you’re two to three people — I’ve talked to the permits office about this a couple times — they’re like, “Yeah, if it’s two to three people, don’t worry about it.” But if you have more than that or if you have extensive gear, then you definitely want to get permission. We have an entire booklet full of forms and contracts just for The Journey locations alone. The biggest amount of paperwork for that entire project was about the locations.

DK: I used to think getting permits was this big, scary process and people were going to say no. But it’s really no big deal.

That’s what we try to do with any location: get people excited and involved.

CW: One of the most important things is not just getting permission, but also building relationships. Don’t call someone up and say, “Hey, how much would it cost to shoot on your land?” Build a relationship with them. Explain your project. Get them involved and excited about it. For the seaplane scene in The Journey, we literally went around knocking on doors at this lake, which led to us meeting the family who founded the first homestead on Lake Wenatchee. I hung out with them for about 40 minutes, and they had this whole homestead area up on the mountain where we could land a helicopter. Plus, they owned all the beaches except the State Park beaches. And then it turned out their son was in film school, so we got this awesome PA who brought us coffee every morning. That’s what we try to do with any location: get people excited and involved.

Do you have to pay for permits?

DK: Yeah. They’re usually somewhere between $25 and $150.

CW: For State Parks, you have to go through a certain film permits office, and that usually takes a while. Using private property is easier because you can just get in touch with the person who owns the land. Like that family I met on Lake Wenatchee. They were like, “Yeah, cool. You can shoot here.” And that’s literally all you need.

DK: But because I’m a nervous person, we decided to rent their cabin so at least we were giving them money and they couldn’t back out. They were totally awesome and wouldn’t have backed out, but it helps lock things down when there is some kind of transaction involved.

For a scene like the boathouse, what’s the etiquette there? You had this real boat maker working in his own shop — do you pay him?

DK: It depends on the project. If we were shooting a little video and there was no client, I think it would have been totally appropriate not to offer any money. Maybe trade some imagery. Edit a little bit of footage together for their website. But if there’s a client involved, that changes things. We negotiated a day rate to shoot in their space, and then I also negotiated a rate with Peter (the boat maker) for his time. It’s sort of a personal preference, but I don’t feel comfortable not paying someone when we have a budget.

CW: We don’t usually come in with an offer. We just explain the project and then ask what they’d like. We’ve never had anyone come back with anything crazy.

DK: Paying people is actually a good thing, because then there’s an agreement involved. You know they’ll show up. If they’re doing it for free, it would be really easy for them to back out at the last minute. Still though, you never know what’s going to happen. You always need to have some sort of backup plan in case something doesn’t work out. What are you going to do if it’s pouring down rain? You’ve got 15 people staring at you like, Now what? Have some thought-out plans so you’re not put into emergency mode.

For example, after scouting Lake Wenatchee, which is where we did all the canoeing and boat stuff, we decided we needed a dock for the plane. So I contacted the lady we were renting the cabin from and asked if she knew anyone. Because it was winter, everyone had pulled their docks in. But she was able to find me a person who had a nonretractable dock, and she sent me, like, 16 photos. I thought, Oh, wow! This is great. It’s going to work perfectly. But when we showed up to shoot, it did not look good at all. To the left and right, there was this red monstrosity of a boathouse. The only way to make it work was shooting straight on. Luckily we had a backup plan: shoot on the beach. All that to say, Plan A didn’t work.

Is there anything about The Journey you would have changed?

DK: I wouldn’t change anything. And that’s because we did so much planning and scouting ahead of time. All of the projects I want to change afterwards are the ones where we were forced into a location, or we were rushed into something and didn’t have time to properly plan. When you have time to properly plan, I think those are the projects you’re going to be most satisfied with.

CW: Scouting is part of the creative process, especially on a film like The Journey. Going to those places helps me become more creative. It became really symbiotic — making a project about exploring helps you within your own creativity.

So I’m guessing scouting for The Journey was a lot different than scouting for From 1994.

DK: One of the biggest differences was that From 1994 was a personal project, so we paid for the whole thing. Originally I thought we could shoot in friends’ houses or maybe even our own house. For that project we ended up looking at, I think, over 20 houses.

 

What were you looking for?

DK: Mostly the size of the rooms. We needed to fit lighting in all directions and a crew of 10 people, while also being able to move around. You can use a professional location scout to find a house, but we were told it would be $2,500 to $4,000 per day to shoot in some of these houses, and we were going to need the house for about a week. So that was out. We started trying to find houses that weren’t prevetted. We looked on VRBO and Airbnb. I emailed the owners, told them about our project, and asked if they’d let us film. A lot of people said no. But a few people said yes. Anyone who said yes, we’d go scout the house.

CW: In the end it came down to that relationship-building I was talking about before. The main house we rented for the film, we ended up becoming really good friends with the owners. We even invited them to the premier. They were awesome. They keep asking us when we’re going to come back and do our next film. It’s cool to have people like that become a part of your team. They give you this positive emotional support that you’re doing something cool.

We’re given only one light: the sun. That’s the one we use to shape everything else.

DK: That’s also why it’s important to keep a list of your locations. Like, if we ever need a house to shoot in again, we have a house. If we need a boathouse to shoot in, we have a boathouse. That’s so much easier than starting with nothing, which is how we started From 1994. We scouted forever. And even then, the place where we ended up shooting wasn’t really my style.

CW: We brought in all different furniture, props, everything.

Do you think the world is uglier than we realize?

CW: I think it all has to do with light. Often when I walk into a shoot, I’ll shut off all the lights. The producer will be like, “What are you doing?” And I explain that it’s best to start with what’s coming in from outside. It’s better to start there and add, rather than subtract. I forget what filmmaker said this, but they said, really, we’re given only one light: the sun. That’s the one we use to shape everything else. So that’s the mind-set I have when I scout a location. I start with what’s naturally there.

Has scouting so much changed the way you see the world?

DK: I think, more than anything, scouting has helped us hone our style and better understand the things we like. When we scout, it gets us more excited about the things we love; and it helps us make the films we want to make. The more I see new things, the more I want to make films — and vice versa. Scouting opens up creative ideas.

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(Source Article by Music Bed)

8:00AM

Why choose LED?

In 2009 I studied at Nordland College of Art and Film in Northern Norway. I remember that the school had just bought four flat LED lights to make the film productions easier and more creative for us students. The school had already several powerful HMI lights and smaller tungsten lamps, but being able to light scenes in small tight spaces was a difficulty and also to light outside in the beautiful nature of Northern Norway, without having a noisy power generator running in the background. Unfortunately the LEDs back then got rarely used, due to the bad Color Rendering Index (CRI) they had. The light they produced simply looked too green. We needed to use magenta filter to compensate some of the colors that the LED produced, and even then it looked too unnatural.

Now, six years later, the CRI level of affordable LEDs has improved dramatically. Today I’m running my own production company, and LED’s are the only lights we need. It has never been more practical to light a scene like now. The crew can consist of few people, due to low weighted lamps. They are easier to operate because of their size and because they never get warm. In addition, the low price of the LED´s makes the production cost smaller. The technology has made it easier for indie film-makers to light like professionals, and that will eventually let us use more time on the content itself, and less on the equipment. I also think that some actors feel more comfortable when there are less big gear surrounding them when acting a scene. The LEDs are smaller then traditional video lights, and therefore not as “scary” as before.

Stills from the short “Castin Catharsis” using only LED lamps with hight CRI:

Stills Casting Catharsis

I have tried the Aperture Light Storm LS 1S for many different types of scenes, and I get surprised every time I see the footage. It looks clean and natural no matter what the subject is. Due to the high CRI and powerful LED diodes, this lamp is great to use as a main light for larger shots. On my Youtube channel (Andyax) I made a video where I light up a kitchen during night, looking like it’s morning with bright sunlight. Then I tried to make the same scene, with the same setup, looking like the moon was lighting up the whole kitchen. The last test I did, was to light up a part of a forest, to see if I could use it as a main lamp for a scene shot in the forest at night. It worked great! By combining the lamp with a smaller LED with the same high CRI, and a reflector, you may get everything you need to shoot your film. Press “read more” under the video I made about the lamp, to read more :)

 

What are the potential pitfalls or problems with LED lights in video?

Even though the CRI level of affordable LED lamps has increased, you may be unlucky and get yourself a LED that creates green and unnatural light. So before buying it’s important to be sure that the manufacturer is trustworthy, and that you figure out the CRI value of the lamp. If they don’t write anything about the CRI value in the product specifications, it will probably not produce good light. The CRI value is often what makes the difference from a cheap lamp to a more expensive one. Another weakness of some LED lamps with dimmers, is that they create flickering light when dimming the light. A tip is to look at reviews and tests of the lamp on the internet, and see if someone has noticed it before you. I mentioned that small sized film lamps like the LED´s may help the actors to feel less nervous on set, but maybe it has an opposite effect? What if the actors feel that the production looks to amateurish and that the crew don’t take them serious, because they expected bigger traditional lamps. You never know…

Do you encounter color temperature issues when shooting videos with LEDs? If so, how do you deal with them?

So far, my 5600kelvin LED’s has worked like a charm. Often I use them as main lights, and then add smaller cheap tungsten halogen lamps (3200kelvin) as practical lights for lower color temperature and color contrasts. I will experiment more with color gels to compensate the daylight that the LED produces with other types of light, like sunsets and direct sunlight.

Are there reasons to avoid variable power and variable color temp models?

It may be tempting to buy a variable color temperature LED, because then you can be as flexible as possible on set. The downside is that they often costs quite more then LEDs with one type of color temperature. To save money, you can use color gels to change color temperature instead. I even think it will look more natural to use gels to change the color temperature, then to use LEDs that produce both daylight (5600kelvin) and tungsten light (3200kelvin). Keep in mind that there is a loss of intensity when using gels, so a powerful LED is recommended when using them.

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(Source Article by Anders Øvergaard)

8:00AM

Video Editing on a Zero-Dollar Budget

I as a (beginner) filmmaker usually produce films on a zero-dollar budget. Part-time work and full-time college doesn’t leave much money to spend on filmmaking. It’s hard to produce a film on a zero-dollar budget, but it is possible. Pre-production is nothing in the pocketbook. Everyone has paper, pens, and an imagination. Actual production is a little tougher. Usually everyone has a camera, whether it is a smartphone, mirrorless, or a DSLR. But if you need costumes, props, or even a good microphone, then the wallet takes a dent. But in post-production is where things get difficult. Creative toolkits like Adobe Creative Cloud offer applications like Premiere Pro and After Effects that the big kids use. There is a free trial, but after 30 days of using it you grow so accustomed to it that everything else looks lame. But there are alternatives out there for editing, and best of all, they’re free!

Non-Linear Video Editors

Non-linear is just a fancy word for editing non-destructively. Which is a fancy word for not damaging the original footage. Anyways, Adobe Premiere Pro is a good example of an Non-Linear Editor (NLE). Usually the standard “free” NLE would be something like iMovie on Apple products or Windows Movie Maker on Windows based products. Although both these NLEs can produce good results, I think they can limit one’s imagination. So here are three alternatives to expensive NLEs.

  1. Adobe Premiere Pro CS2 Courtesy of www.imgkid.comCourtesy of www.imgkid.com

    Yep, that’s right. Premiere Pro is at the top of this list. A while back, Adobe’s licensing servers for CS2 had a technical difficulty, and instead of fixing it, Adobe decided to release that software suite for free. Although it’s 5 versions old, it stills works like a charm. It doesn’t have some effects like Warp Stabilizer, but many of the major features are there like color correction and non-linear editing. There is versions for Windows and Mac OSX, but the version for Mac doesn’t work with newer releases of the OS. The Windows version works all the way up to Windows 10. You will need a free Adobe account to download it, but that’s worth it for the product you get.

    Download: https://helpx.adobe.com/creative-suite/kb/cs2-product-downloads.html

  2. BlackMagic DaVinci Resolve 12 Courtesy of www.cinema5d.comCourtesy of www.cinema5d.com

    DaVinci Resolve is a program designed for color correction and grading but recently has included the ability to edit video like any other NLE. Originally, this software came bundled with BlackMagic’s cameras but now they are offering a free version or a paid studio version on their website. They offer versions for Windows and Mac OSX. The software is resource intensive though, so it is recommended you have a somewhat powerful computer to use it to its full potential. Although you have to register to download the software, that is again a small price to pay for a great piece of software.

    Download: https://www.blackmagicdesign.com/products/davinciresolve

  3. HitFilm 3 Express Courtesy of Film Riot (YouTube)Courtesy of Film Riot (YouTube)

    HitFilm once started out as a professional NLE, with visual effects, and 3D compositing but now, they split the product into two separate items: Pro and Express. The Express version has all the features of the Pro version like 3D compositing, but to add effects to the program, you need to pay a small amount for a certain package. There is a free built-in effects package that covers a few things, but for serious visual effects you might want to see the next section on compositing software. They have both Windows and Mac OSX versions, but to download it, you need to share a link to their product on a social media network.

    Download: https://hitfilm.com/express

For a list of free Video Compositing Software and Audio Editing Software...Click Here.

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(Source Article by Joe Turman)